![]() ![]() Let me show you how I (ab)use the angry orc: It lets you win the board through attrition, trading your creatures for your opponent's creatures/removal and then continuing the assault with 3/1 tokens. At it's simplest, Sek'Kuar gives your creatures a second life, sort of like persist or undying. Nontoken creature goes in, token creature comes out. ![]() Sek'kuar's ability is pretty straightforward. Your dying creatures make more creatures that have haste and pack a punch? Yes please! I must build a deck around this sexy beast! This dude is so Jund, doing Jund-like things 2 years before Shards of Alara officially slapped the name on the color combination! Sek'Kuar doesn't have the devour mechanic, but his ability is far more exciting and actually compliments devour perfectly. The card demanded my attention as soon as I read it and instantly set my mind abuzz with deck ideas. I ran across this angry orc by accident while looking through the Gatherer search engine on Wizards' site. Sek'Kuar, Deathkeeper, is one of those undervalued gems. However, there are a few that deserve more attention. The majority of these potential generals are unknown for good reason: they're bland, outdated, and generally sucky. While there are dozens of known and loved generals, there are even more legendary creatures that are hidden from most Commander players' radars. Thankfully, even the most popular generals are hardly common sights at every table, and if we took a poll of the most played generals I doubt any one legendary would hog more than 5% of the total. Legendaries like Zur the Enchanter, Geth, Lord of the Vault, Sigarda, Host of Herons and Jhoira of the Ghitu pop up fairly often as go-to generals. We have quite a few staple generals in Commander. ![]()
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